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Version: v2.0.0

Objectarium

Overview

The okp4-objectarium smart contract enables the storage of arbitrary objects in any Cosmos blockchains using the CosmWasm framework.

This contract allows for storing objects, pinning and unpinning objects for a given sender address, and it also includes the ability to remove (forget) objects if they are no longer pinned.

Usage

Instantiate

The okp4-objectarium can be instantiated as follows, refer to the schema for more information on configuration, limits and pagination configuration:

okp4d tx wasm instantiate $CODE_ID \
--label "my-storage" \
--from $ADDR \
--admin $ADMIN_ADDR \
--gas 1000000 \
--broadcast-mode block \
'{"bucket":"my-bucket"}'

Execute

We can store an object by providing its data in base64 encoded, we can pin the stored object to prevent it from being removed:

okp4d tx wasm execute $CONTRACT_ADDR \
--from $ADDR \
--gas 1000000 \
--broadcast-mode block \
"{\"store_object\":{\"data\": \"$(cat my-data | base64)\",\"pin\":true}}"

The object id is stable as it is a hash, we can't store an object twice.

With the following commands we can pin and unpin existing objects:

okp4d tx wasm execute $CONTRACT_ADDR \
--from $ADDR \
--gas 1000000 \
--broadcast-mode block \
"{\"pin_object\":{\"id\": \"$OBJECT_ID\"}}"

okp4d tx wasm execute $CONTRACT_ADDR \
--from $ADDR \
--gas 1000000 \
--broadcast-mode block \
"{\"unpin_object\":{\"id\": \"$OBJECT_ID\"}}"

And if an object is not pinned, or pinned by the sender of transaction, we can remove it:

okp4d tx wasm execute $CONTRACT_ADDR \
--from $ADDR \
--gas 1000000 \
--broadcast-mode block \
"{\"forget_object\":{\"id\": \"$OBJECT_ID\"}}"

Query

Query an object by its id:

okp4d query wasm contract-state smart $CONTRACT_ADDR \
"{\"object\": {\"id\": \"$OBJECT_ID\"}}"

Or its data:

okp4d query wasm contract-state smart $CONTRACT_ADDR \
"{\"object_data\": {\"id\": \"$OBJECT_ID\"}}"

We can also list the objects, eventually filtering on the object owner:

okp4d query wasm contract-state smart $CONTRACT_ADDR \
"{\"objects\": {\"address\": \"okp41p8u47en82gmzfm259y6z93r9qe63l25dfwwng6\"}}"

And navigate in a cursor based pagination:

okp4d query wasm contract-state smart $CONTRACT_ADDR \
"{\"objects\": {\"first\": 5, \"after\": \"23Y5t5DBe7DkPwfJo3Sd26Y8Z9epmtpA1FTpdG7DiG6MD8vPRTzzbQ9TccmyoBcePkPK6atUiqcAzJVo3TfYNBGY\"}}"

We can also query object pins with the same cursor based pagination:

okp4d query wasm contract-state smart $CONTRACT_ADDR \
"{\"object_pins\": {\"id\": \"$OBJECT_ID\", \"first\": 5, \"after\": \"23Y5t5DBe7DkPwfJo3Sd26Y8Z9epmtpA1FTpdG7DiG6MD8vPRTzzbQ9TccmyoBcePkPK6atUiqcAzJVo3TfYNBGY\"}}"

InstantiateMsg

Instantiate messages

parameterdescription
bucket*(Required.) * string. The name of the bucket. The name could not be empty or contains whitespaces. If name contains whitespace, they will be removed.
configBucketConfig. The configuration of the bucket.
config.accepted_compression_algorithmsArray<CompressionAlgorithm>. The acceptable compression algorithms for the objects in the bucket. If this parameter is not set (none or empty array), then all compression algorithms are accepted. If this parameter is set, then only the compression algorithms in the array are accepted.

When an object is stored in the bucket without a specified compression algorithm, the first algorithm in the array is used. Therefore, the order of the algorithms in the array is significant. Typically, the most efficient compression algorithm, such as the NoCompression algorithm, should be placed first in the array.

Any attempt to store an object using a different compression algorithm than the ones specified here will fail.
Default: ["passthrough","snappy"]
config.hash_algorithmHashAlgorithm. The algorithm used to hash the content of the objects to generate the id of the objects. The algorithm is optional and if not set, the default algorithm is used.

The default algorithm is Sha256 if not set.
Default: "sha256"
limitsBucketLimits. The limits of the bucket.
limits.max_object_pinsUint128|null. The maximum number of pins in the bucket for an object.
limits.max_object_sizeUint128|null. The maximum size of the objects in the bucket.
limits.max_objectsUint128|null. The maximum number of objects in the bucket.
limits.max_total_sizeUint128|null. The maximum total size of the objects in the bucket.
paginationPaginationConfig. The configuration for paginated query.
pagination.default_page_sizeinteger. The default number of elements in a page.

Shall be less or equal than max_page_size. Default to '10' if not set.
Default: 10
pagination.max_page_sizeinteger. The maximum elements a page can contains.

Shall be less than u32::MAX - 1. Default to '30' if not set.
Default: 30

ExecuteMsg

Execute messages

ExecuteMsg::StoreObject

StoreObject store an object to the bucket and make the sender the owner of the object. The object is referenced by the hash of its content and this value is returned. If the object is already stored, an error is returned.

The "pin" parameter specifies if the object should be pinned for the sender. In such case, the object cannot be removed (forget) from the storage.

The "compression_algorithm" parameter specifies the algorithm for compressing the object before storing it in the storage, which is optional. If no algorithm is specified, the algorithm used is the first algorithm of the bucket configuration limits. Note that the chosen algorithm can save storage space, but it will increase CPU usage. Depending on the chosen compression algorithm and the achieved compression ratio, the gas cost of the operation will vary, either increasing or decreasing.

parameterdescription
store_object*(Required.) * object.
store_object.compression_algorithmCompressionAlgorithm|null. Specifies the compression algorithm to use when storing the object. If None, the first algorithm specified in the list of accepted compression algorithms of the bucket is used (see [BucketLimits::accepted_compression_algorithms]).
store_object.data*(Required.) * Binary. The content of the object to store.
store_object.pin*(Required.) * boolean. Specifies if the object should be pinned for the sender.

ExecuteMsg::ForgetObject

ForgetObject first unpin the object from the bucket for the considered sender, then remove it from the storage if it is not pinned anymore. If the object is pinned for other senders, it is not removed from the storage and an error is returned. If the object is not pinned for the sender, this is a no-op.

parameterdescription
forget_object*(Required.) * object.
forget_object.id*(Required.) * string.

ExecuteMsg::PinObject

PinObject pins the object in the bucket for the considered sender. If the object is already pinned for the sender, this is a no-op. While an object is pinned, it cannot be removed from the storage.

parameterdescription
pin_object*(Required.) * object.
pin_object.id*(Required.) * string.

ExecuteMsg::UnpinObject

UnpinObject unpins the object in the bucket for the considered sender. If the object is not pinned for the sender, this is a no-op. The object can be removed from the storage if it is not pinned anymore.

parameterdescription
unpin_object*(Required.) * object.
unpin_object.id*(Required.) * string.

QueryMsg

Query messages

QueryMsg::Bucket

Bucket returns the bucket information.

parameterdescription
bucket*(Required.) * object.

QueryMsg::Object

Object returns the object information with the given id.

parameterdescription
object*(Required.) * object.
object.id*(Required.) * string. The id of the object to get.

QueryMsg::Objects

Objects returns the list of objects in the bucket with support for pagination.

parameterdescription
objects*(Required.) * object.
objects.addressstring|null. The owner of the objects to get.
objects.afterstring|null. The point in the sequence to start returning objects.
objects.firstinteger|null. The number of objects to return.

QueryMsg::ObjectData

ObjectData returns the content of the object with the given id.

parameterdescription
object_data*(Required.) * object.
object_data.id*(Required.) * string. The id of the object to get.

QueryMsg::ObjectPins

ObjectPins returns the list of addresses that pinned the object with the given id with support for pagination.

parameterdescription
object_pins*(Required.) * object.
object_pins.afterstring|null. The point in the sequence to start returning pins.
object_pins.firstinteger|null. The number of pins to return.
object_pins.id*(Required.) * string. The id of the object to get the pins for.

Responses

bucket

BucketResponse is the response of the Bucket query.

propertydescription
config*(Required.) * BucketConfig. The configuration of the bucket.
config.accepted_compression_algorithmsArray<CompressionAlgorithm>. The acceptable compression algorithms for the objects in the bucket. If this parameter is not set (none or empty array), then all compression algorithms are accepted. If this parameter is set, then only the compression algorithms in the array are accepted.

When an object is stored in the bucket without a specified compression algorithm, the first algorithm in the array is used. Therefore, the order of the algorithms in the array is significant. Typically, the most efficient compression algorithm, such as the NoCompression algorithm, should be placed first in the array.

Any attempt to store an object using a different compression algorithm than the ones specified here will fail.
Default: ["passthrough","snappy"]
config.hash_algorithmHashAlgorithm. The algorithm used to hash the content of the objects to generate the id of the objects. The algorithm is optional and if not set, the default algorithm is used.

The default algorithm is Sha256 if not set.
Default: "sha256"
limits*(Required.) * BucketLimits. The limits of the bucket.
limits.max_object_pinsUint128|null. The maximum number of pins in the bucket for an object.
limits.max_object_sizeUint128|null. The maximum size of the objects in the bucket.
limits.max_objectsUint128|null. The maximum number of objects in the bucket.
limits.max_total_sizeUint128|null. The maximum total size of the objects in the bucket.
name*(Required.) * string. The name of the bucket.
pagination*(Required.) * PaginationConfig. The configuration for paginated query.
pagination.default_page_sizeinteger. The default number of elements in a page.

Shall be less or equal than max_page_size. Default to '10' if not set.
Default: 10
pagination.max_page_sizeinteger. The maximum elements a page can contains.

Shall be less than u32::MAX - 1. Default to '30' if not set.
Default: 30

object

ObjectResponse is the response of the Object query.

propertydescription
compressed_size*(Required.) * Uint128. The size of the object when compressed. If the object is not compressed, the value is the same as size.
compression_algorithm*(Required.) * CompressionAlgorithm. The compression algorithm used to compress the content of the object.
id*(Required.) * string. The id of the object.
is_pinned*(Required.) * boolean. Tells if the object is pinned by at least one address.
owner*(Required.) * string. The owner of the object.
size*(Required.) * Uint128. The size of the object.

object_data

Binary is a wrapper around Vec<u8> to add base64 de/serialization with serde. It also adds some helper methods to help encode inline.

This is only needed as serde-json-{core,wasm} has a horrible encoding for Vec<u8>. See also <https://github.com/CosmWasm/cosmwasm/blob/main/docs/MESSAGE_TYPES.md>.

type
string.

object_pins

ObjectPinsResponse is the response of the GetObjectPins query.

propertydescription
data*(Required.) * Array<string>. The list of addresses that pinned the object.
page_info*(Required.) * PageInfo. The page information.
page_info.cursorstring. The cursor to the next page.
page_info.has_next_pageboolean. Tells if there is a next page.

objects

ObjectsResponse is the response of the Objects query.

propertydescription
data*(Required.) * Array<ObjectResponse>. The list of objects in the bucket.
page_info*(Required.) * PageInfo. The page information.
page_info.cursorstring. The cursor to the next page.
page_info.has_next_pageboolean. Tells if there is a next page.

Definitions

Binary

A string containing Base64-encoded data.

type
string.

BucketConfig

BucketConfig is the type of the configuration of a bucket.

The configuration is set at the instantiation of the bucket, and is immutable and cannot be changed. The configuration is optional and if not set, the default configuration is used.

propertydescription
accepted_compression_algorithmsArray<CompressionAlgorithm>. The acceptable compression algorithms for the objects in the bucket. If this parameter is not set (none or empty array), then all compression algorithms are accepted. If this parameter is set, then only the compression algorithms in the array are accepted.

When an object is stored in the bucket without a specified compression algorithm, the first algorithm in the array is used. Therefore, the order of the algorithms in the array is significant. Typically, the most efficient compression algorithm, such as the NoCompression algorithm, should be placed first in the array.

Any attempt to store an object using a different compression algorithm than the ones specified here will fail.
hash_algorithmHashAlgorithm. The algorithm used to hash the content of the objects to generate the id of the objects. The algorithm is optional and if not set, the default algorithm is used.

The default algorithm is Sha256 if not set.

BucketLimits

BucketLimits is the type of the limits of a bucket.

The limits are optional and if not set, there is no limit.

propertydescription
max_object_pinsUint128|null. The maximum number of pins in the bucket for an object.
max_object_sizeUint128|null. The maximum size of the objects in the bucket.
max_objectsUint128|null. The maximum number of objects in the bucket.
max_total_sizeUint128|null. The maximum total size of the objects in the bucket.

CompressionAlgorithm

CompressionAlgorithm is an enumeration that defines the different compression algorithms supported for compressing the content of objects. The compression algorithm specified here are relevant algorithms for compressing data on-chain, which means that they are fast to compress and decompress, and have a low computational cost.

The order of the compression algorithms is based on their estimated computational cost (quite opinionated) during both compression and decompression, ranging from the lowest to the highest. This particular order is utilized to establish the default compression algorithm for storing an object.

variantdescription
Passthroughstring: passthrough. Represents no compression algorithm. The object is stored as is without any compression.
Snappystring: snappy. Represents the Snappy algorithm. Snappy is a compression/decompression algorithm that does not aim for maximum compression. Instead, it aims for very high speeds and reasonable compression.

See the snappy web page for more information.

HashAlgorithm

HashAlgorithm is an enumeration that defines the different hash algorithms supported for hashing the content of objects.

variantdescription
MD5string: m_d5. Represents the MD5 algorithm. MD5 is a widely used cryptographic hash function that produces a 128-bit hash value. The computational cost of MD5 is relatively low compared to other hash functions, but its short hash length makes it easier to find hash collisions. It is now considered insecure for cryptographic purposes, but can still used in non-security contexts.

MD5 hashes are stored on-chain as 32 hexadecimal characters.

See the MD5 Wikipedia page for more information.
SHA1string: sha224. Represents the SHA-224 algorithm. SHA-224 is a variant of the SHA-2 family of hash functions that produces a 224-bit hash value. It is similar to SHA-256, but with a shorter output size. The computational cost of SHA-224 is moderate, and its relatively short hash length makes it easier to store and transmit.

SHA-224 hashes are stored on-chain as 56 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.
SHA256string: sha256. Represents the SHA-256 algorithm. SHA-256 is a member of the SHA-2 family of hash functions that produces a 256-bit hash value. It is widely used in cryptography and other security-related applications. The computational cost of SHA-256 is moderate, and its hash length strikes a good balance between security and convenience.

SHA-256 hashes are stored on-chain as 64 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.
SHA384string: sha384. Represents the SHA-384 algorithm. SHA-384 is a variant of the SHA-2 family of hash functions that produces a 384-bit hash value. It is similar to SHA-512, but with a shorter output size. The computational cost of SHA-384 is relatively high, but its longer hash length provides better security against hash collisions.

SHA-384 hashes are stored on-chain as 96 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.
SHA512string: sha512. Represents the SHA-512 algorithm. SHA-512 is a member of the SHA-2 family of hash functions that produces a 512-bit hash value. It is widely used in cryptography and other security-related applications. The computational cost of SHA-512 is relatively high, but its longer hash length provides better security against hash collisions.

SHA-512 hashes are stored on-chain as 128 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.

MD5

Represents the MD5 algorithm. MD5 is a widely used cryptographic hash function that produces a 128-bit hash value. The computational cost of MD5 is relatively low compared to other hash functions, but its short hash length makes it easier to find hash collisions. It is now considered insecure for cryptographic purposes, but can still used in non-security contexts.

MD5 hashes are stored on-chain as 32 hexadecimal characters.

See the MD5 Wikipedia page for more information.

literal
"m_d5"

ObjectResponse

ObjectResponse is the response of the Object query.

propertydescription
compressed_size*(Required.) * Uint128. The size of the object when compressed. If the object is not compressed, the value is the same as size.
compression_algorithm*(Required.) * CompressionAlgorithm. The compression algorithm used to compress the content of the object.
id*(Required.) * string. The id of the object.
is_pinned*(Required.) * boolean. Tells if the object is pinned by at least one address.
owner*(Required.) * string. The owner of the object.
size*(Required.) * Uint128. The size of the object.

PageInfo

PageInfo is the page information returned for paginated queries.

propertydescription
cursor*(Required.) * string. The cursor to the next page.
has_next_page*(Required.) * boolean. Tells if there is a next page.

PaginationConfig

PaginationConfig is the type carrying configuration for paginated queries.

The fields are optional and if not set, there is a default configuration.

propertydescription
default_page_sizeinteger. The default number of elements in a page.

Shall be less or equal than max_page_size. Default to '10' if not set.
max_page_sizeinteger. The maximum elements a page can contains.

Shall be less than u32::MAX - 1. Default to '30' if not set.

Passthrough

Represents no compression algorithm. The object is stored as is without any compression.

literal
"passthrough"

SHA1

Represents the SHA-224 algorithm. SHA-224 is a variant of the SHA-2 family of hash functions that produces a 224-bit hash value. It is similar to SHA-256, but with a shorter output size. The computational cost of SHA-224 is moderate, and its relatively short hash length makes it easier to store and transmit.

SHA-224 hashes are stored on-chain as 56 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.

literal
"sha224"

SHA256

Represents the SHA-256 algorithm. SHA-256 is a member of the SHA-2 family of hash functions that produces a 256-bit hash value. It is widely used in cryptography and other security-related applications. The computational cost of SHA-256 is moderate, and its hash length strikes a good balance between security and convenience.

SHA-256 hashes are stored on-chain as 64 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.

literal
"sha256"

SHA384

Represents the SHA-384 algorithm. SHA-384 is a variant of the SHA-2 family of hash functions that produces a 384-bit hash value. It is similar to SHA-512, but with a shorter output size. The computational cost of SHA-384 is relatively high, but its longer hash length provides better security against hash collisions.

SHA-384 hashes are stored on-chain as 96 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.

literal
"sha384"

SHA512

Represents the SHA-512 algorithm. SHA-512 is a member of the SHA-2 family of hash functions that produces a 512-bit hash value. It is widely used in cryptography and other security-related applications. The computational cost of SHA-512 is relatively high, but its longer hash length provides better security against hash collisions.

SHA-512 hashes are stored on-chain as 128 hexadecimal characters.

See the SHA-2 Wikipedia page for more information.

literal
"sha512"

Snappy

Represents the Snappy algorithm. Snappy is a compression/decompression algorithm that does not aim for maximum compression. Instead, it aims for very high speeds and reasonable compression.

See the snappy web page for more information.

literal
"snappy"

Uint128

A string containing a 128-bit integer in decimal representation.

type
string.

Rendered by Fadroma (@fadroma/schema 1.1.0) from okp4-objectarium.json (e7c2d97a4fc7c842)